Wednesday, May 17, 2017

[AVW016] Lilith, Demoness of the Night (The Shadow) Part Two

Previous: [AVW015] Lilith, Demoness of the Night (The Shadow) Part One

“NOOOOOOOO!”
-Luke Skywalker, The Empire Strikes Back

The Narrative Role

Sora and Anti Form Sora
The Shadow is one of the most common video game archetypes (really, one of the most common in all human storytelling), but it usually does not function as a game mechanic. Usually, the Shadow functions on the levels of character and narrative.

It is so very common. Either the villain is a dark reflection of the hero (Batman and the Joker) or else a relative of the hero (Luke Skywalker and Darth Vader), or else some sort of literal manifestation of dark energy created from the hero's heart (Sora and Heartless Sora, Anti Form Sora, Roxas, and like eleven other characters).

There are plenty of fine examples of female Heroine/Shadow pairs in stories. Ripley and the Xenomorph Queen ("Get away from her, you BITCH!"). Samus Aran vs Mother Brain. The chaste protagonist vs. the sexually aggressive antagonist in pretty much every romance novel/movie/etc. ever (a good gaming example is in Rhapsody: A Musical Adventure). We can expand this list with a few pairs covered in this series already; Inanna vs. Ereshkigal, Paghat vs. Anat, Psyche vs. Venus.

Again, this usage of the archetype is so common that detailed analysis is really not necessary, but a few words are perhaps in order for specifically female Shadows.

First, a Shadow for a female Protagonist works best when the Shadow is also female. The psychological mirroring is less effective when the villain is the opposite gender. It's a case of making the Other too "Other" to function as an appropriate foil. That's not to say that a male antagonist can never work, only that a female Shadow is the most directly accessible setup.

The inner Male aspect of women is more effectively used as the Animus, which is a more positive aspect of the inner Other. This is perhaps why bald faced anti-patriarchy morality fables are so rarely good story-telling (in addition to the usual problems of "party line" fiction).

Second, note that some of the best conflicts with the female Shadow center around sexuality. Ripley and the Queen conflict over their children. Cornet and Marjoly in Rhapsody conflict over the affections of Prince Ferdinand. Psyche and Venus clash over Cupid; husband to the first and son of the second. The Whore/Madonna Complex (or the Lilith/Eve Complex) is not just psychologically compelling to men!

Third, note that there are plenty of conflicts that do not directly center around sexuality. Inanna and Ereshkigal mainly clash over authority and power. Paghat seeks revenge against Anat for her brother's murder. Samus fights Mother Brain for survival. And while a clever sort might find sexual symbolism in these stories as well, it functions on a level more implied than explicit (and really, you can stretch sexual symbolism into anything).

To sum up, on the narrative level, you want your female protagonist's Shadow to be female as well. Otherwise there is less of a sense that they are confronting themselves and growing as a character. The lack of a strong female villain is one of the major weaknesses of the new Star Wars franchise, along with Rei's lack of shortcomings to overcome - and these issues are not unrelated! Without an appropriate, easily accessible foil, the Heronie's inner struggle is harder to grasp.

Not very subtle, but effective as fuck.
We continue with Game Mechanics after the jump.



Monday, May 15, 2017

[AVW015] Lilith, Demoness of the Night (The Shadow) Part One

Previous: [AVW014] Rethinking the Heronie (The Persona)

"I defy you! I hold myself against you! What I choose to be, you cannot change. I will not be what you think me—what you say I am!"

George MacDonald, Lilith, a romance

The Story in a Nutshell

Lilith comes to us from the weird word of Jewish and pre-Jewish Mesopotamian demonology. There are hundreds of individual variations of her story, so we'll look at one generalized version.

When God made Man in the Garden of Eden, He also made a woman from the same dirt. This was the first woman, for as Genesis 1:27 says, "God created man in His own image; in the image of God He created him; male and female He created them." This initial act of creation, however, was not the creation of Eve - she is formed from Adam's rib in chapter 2.

There was another woman before Eve, a first woman named Lilith who was made from the dust of the earth, just as Adam was. She was an equal creation to Adam, and thus chafed under his authority.

"For why," said she, "Should I be subject to this man, who was made from the same dirt as I?" And so, refusing to lie with Adam or bear him children, she instead fled from the Garden of Eden.

Unlike Eve, who sinned and yet may be "saved through childbearing," Lilith chose to lie with the Serpent and became the mother of a race of monsters. She herself became a demoness, reigning over such evils as abortion, miscarriage, cradle death, sorcery, and witchcraft. It is even said that she rapes men at night in their sleep, using their seed to conceive more demons.

The word "Lilith" does actually appear in Isaiah 34:11 as part of a prophecy of the destruction of Edom:
"But the pelican and the porcupine shall possess it,
Also the owl and the raven shall dwell in it.
And He shall stretch out over it
The line of confusion and the stones of emptiness."
The Hebrew term translated as "owl" is in fact "Lilith," a name thought to derive from various Mesopotamian demons. It's actually kind of fun to look at the various terms Bible translators have used for Lilith, ranging from "night monster" to "vampires" to "night creature." The Latin Vulgate uses the term "lamia," a similar female monster that drinks blood and has the tail of a snake, and the Septuagint uses "onocentaur," a half-man half-donkey monster.

In modern times, Lilith has become something of a Feminist icon, standing as a symbol of sexual promiscuity and resistance to male authority. The baby-murdering and Satan-fucking are presumably a plus as well.

Join us for more after the jump.

Thursday, May 4, 2017

The Rev Reads It For You: The Thirteen Rules of Power Tactics

I decided not to let three months go by between posts this time, which must surely be a shock.Today we're talking about the meat and bones of tactics.

"Here our concern is with the tactic of taking; how the Have-Nots can take power away from the Haves."
Smarmy pulpitizing on the immorality of it all aside, this statement betrays something of a flaw in Alinskism: what do you do when your side has become the Haves? When you have won over, say, the majority of the education system, government bureaucracy, and massive influence everywhere else? A legitimate question, and you'll see how these tactics start to break down.
"First the eyes; if you have organized a vast, mass-based people's organization, you can parade it visibly before the enemy and openly show your power.
Second the ears; if your organization is small in numbers, then do what Gideon did: conceal the members in the dark but raise a din and clamor that will make the listener believe that your organization numbers many more than it does.
Third, the nose; if your organization is too tiny even for noise, stink up the place."
We can similar tactics nowadays with sockpuppet accounts (concealing small numbers) and trolls (stink up the place).

The 13 rules alluded to in the title of the post are after the break.


Monday, May 1, 2017

The Rev Reads it For You: I Get the Power (Rules for Radicals)

Alright, there's been enough wasted time. Let's jump right the hell back into Rules for Radicals with In The Beginning, a chapter on getting power.

"IN THE BEGINNING the incoming organizer must establish his identity or, putting it another way, get his license to operate. He must have a reason for being there— a reason acceptable to the people."
This is solid advice, and it needs to be said that formal credentials ("I have a Bachelor's in Community Organization!") gets you nowhere and fast. This isn't about proving your credentials, but demonstrating (take a moment to really mull over that word, demonstrating) your value.

The rest is after the jump, and I'mma warn you right now, this is a long one.

Friday, April 21, 2017

Beauty and the Bestial: LeFou and Gay Representation

I saw the live-action Beauty and the Beast on opening night, and my first comment was, "Disney better bless their stars that Malaysia banned this film, or else the gays would tear it apart."

I'd summarize the list of homosexual grievances against this film, but Cracked has already done a good job of documenting it:



Oh, the indignity, the stereotypes! Effeminate gays! Closeted gays! Shall wonders never cease! Perhaps now that Malaysia has caved and the film will air uncensored, the gay community will be able to tear into the Beast. That Cracked dare criticize a former gay martyr to Gay Free Speech publicly is a sign in that direction.

"We have always loved Beauty and the Beast. We have always been at war with Beauty and the Beast. LeFou is a gay icon. LeFou is a gay minstrel. When the homophobes hate a thing, we love it. When they love a thing (or even treat it indifferently), we hate it."

Oppression is strength. No, truly, their only strength is the claim that they are oppressed. And if the Malaysians will not oppress them, then Disney will. An oppressor will always be found, because if there is no oppression, there is no Feed.

It is the disruption of proper societal functioning that releases the energy these vampires feed on. That's literally the whole point of the chapter of Rules for Radicals I have been lingering on for, like, two months.

We will not reach peak Oppression Narrative until the Narrative no longer sells, until no one cares. The gays you will always have with you, but the Grievance Industry is something else. Until there is no fortune in protest, the greedy will stir up contention at every minor point.

Culture wars aside, Beauty and the Beast was pretty good! I prefer the animated original, but the update is well done. Solid cast, great visual effects, and top notch singing. This is one of the least gay pieces of media I've seen in years - less gay than Harry Potter.

Tuesday, February 14, 2017

Declassified: As Above, So Below

Good morning, Ruineers! We're coming back to the OSS Simple Sabotage Field Manual for more tips and tricks on destroying your life and ruining your company.

Today's Tip: As Above, So Below

The chain of command, when properly used, can be just that - a chain of links choking the life out of an organization (or else keeping it shackled in place). But whether you're the top man on the totem pole or a simple squaw, it's your job to tug that chain around the company's neck and pull, pull pull!

Let's start with paperwork - memos and documents can be your worst enemy when they're out spreading information, but with a little skill you can use them to prevent 90% of work from being done on time.

First, demand every request, no matter how simple, be put down into writing before you'll do it. Have people fill out forms for every job they ask you to do - to make sure they have "used proper channels." Refuse to move forward until a mountain of paperwork is completed and approved by three different departments. The more the merrier!

Now that you have a mountain of information, it's time to find something wrong with it. Look for unclear language (or at least, language you can pretend to misunderstand) and write long letters and emails asking for precise clarification.

Why? Because you must never turn in a job on time, whether it's turning in a proposal, shipping an order to a customer or purchasing raw materials from a supplier. Give other people as little time to respond to your demands as possible and then blame them when it all goes South.

And remember, this isn't just about your job. If some busybody needs information from you to do their job, it's time to stall. First, ignore their request. When they remind you, pretend you lost the request (better yet, really lose it). Next, demand more information on why they need this "sensitive information."

For you boys on the factory floor, insist that you need the most expensive, high-quality materials to do simple jobs and warn of dire consequences if the wrong material is used. This gives you an excuse to delay ordering materials! Once a product is finished, insist that it's not perfect enough for your organization's high standards - even the smallest imperfection can be used to delay shipping a finished product.

Now let's talk a little about training and staffing. Even Joe Blow on the street knows better than to train new employees well - after all, they may be competiting with you for a job some day! But have you thought about actively mistraining them? Try giving them contradictory demands - for example "Quality is the most important thing" and "Meeting our schedule is the most important thing." With a little luck, they'll start ignoring big mistakes while shutting the line down for minor ones!

Speaking of which, an untrained, unskilled employee is the perfect choice for important jobs. How else are they supposed to build experience? Heck, make sure that the least competent, most unpleasant people are promoted first.

With these simple tips, line meant to move information from one person to another can instead strangle the organization to the ground. But remember, unlike every other job in the company, killing all forward momentum is your responsibility!

That's all for now, Ruineers. Remember, a noose is only as strong as the knotted, tangled rope at the top!

Tuesday, February 7, 2017

Declassified: Just Keep Talking

Good morning, Ruineers!

Today we're talking about talking, and talking about talking about talking. And as always, today's talking points about talking about talking come from the OSS Simple Sabotage Field Manual.

Now we're talkin'!

Today's Tip: Just Keep Talking

Any good time-waster loves a good meeting, particularly when there's important work to be done. But these wonderful get-togethers are often marred by the presence of people who want to make decisions.

Yes, it's a sad fact that in every meeting, there's going to be one or two good-idea nogoodniks. These slick customers pretend to sit quietly and stay out of your way at first, but they're really coiled snakes, listening to peoples' complaints and formulating plans to fix problems. Jeepers!

By using the following tools, you can frustrate these quiet menaces and tangle up every office interaction, every time. It's hard to keep a good man down, but with these strategies, you can prevent them from getting anything done.

Time is money, and it's up to you to use up as much of both as possible. Every moment that your jaw isn't flapping is time that a good idea may rear its ugly head. Tell stories from your personal life to illustrate "points," whether or not the point is relevant. Voice your concerns about how people not present might feel about the situation. List, at length, every possible option and then why none of them will work.

If someone turns the discussion back on topic, bring up unrelated issues. If the group starts making headway on that new topic, get them "back on track" by switching back to the original topic. By changing the topic as frequently as possible and dragging in as many issues as possible, you'll replace forward progress with horizontal complaining.

Once a meeting is finished, make sure to hunt down the person in charge of writing the minutes. Pick out a sentence (picking at random is just fine) and argue over the precise wording. I'm sure you'll have a fine reason why "decided" is better than "chose"!

Speaking of minutes, you might think at first that they're a dangerous enemy - after all, they provide a record of what was decided.

First of all, you're the schmuck who let something get decided! Don't worry though, even the most vigilant meeting manager sometimes lets a decision slip through. Your goody-two-shoes boss might demand a decision be made, and you may have to oblige him. It's a sad fact of life that some problems require action - action committees, that is!

Start an action committee and pack this "small group" with as many people as possible, whether or not they care about the situation. Remember, nothing of importance ever got decided by a group of more than five people. After all, you're "just being reasonable" and "want to have all the facts" rather than "making a hasty decision."

Second, even if a stray decision gets through, minutes are the perfect tool to roll the clock back. Simply keep a copy of the minutes and bring up any issue that got decided all over again in the next meeting. The frustration of backwards movement is even worse than simply staying in place - it's a great way to keep the organization (and your coworkers) in their place.

There's no situation that can't be made worse with more talking, from preventing a decision, to dragging out the decision-making process, to reversing old decisions. Remember - the work can't start happening until the mouths stop flappening.

That's all for today, Ruineers! It's time to go back to finding ways to avoid work on your own now.